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SnoreCraft: NASA’s MMO?!

April 21st, 2008. By Dave Oei. 9,047 views.
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Oh, say it ain’t so.

At TinySci, we pride ourselves in our deep skepticism of practically everything. Some say this leads only to apathy while others wonder how we can then be passionate about anything. Well if you’ve had a chance to read a few of our posts, you’ll realize that neither is the case. Rather, the skepticism helps bring about a solid case of objectivity.

Which is what I’m thinking is lacking for those NASA administrators who believe they can create a viable, let alone interesting, massively multiplayer online (MMO) game targeted to the teens of tomorrow.

It’s true. Today NASA released a request for proposal (warning: PDF) detailing what they’d like to see in a NASA-based MMO. These virtual worlds would help youngsters, “repair expensive equipment” or even, “tinker with chemical reactions in living cells”. Because, as we all know, the computer is a much better substitute for a pair of pliers, a microscope, and a petri dish.

There’s no word yet on how much NASA’s willing to shell out to make this happen.

In reality (not virtual), I hope this succeeds. More so, that it’s a NASA home run. Or, even better, NASA will actually generate income from charging monthly subscription fees. Because I have a feeling it’ll be a long while before NASA comes up with the several billion required to send one us to Mars, but at $9.95 per month, it may happen sooner than you think.

Or not.

Photo Mash Up: World of Warcraft, NASA

Internet, Space

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